Projects

Dragonkin

Dragonkin is my capstone project where I worked with a team of 13 people. The game is a hack and slash stylized game focusing on the main character Akemi and her journey to seek revenge to appease the gods that haunted her. For this project I was a combat programmer developing the code for player…

Personal – Advanced Third-Person Shooter

This was another solo project that is still in progress. I decided to expand on my original third person shooter using more advanced concepts to display my full capabilities as a programmer. This project is being done entirely in C++ relying on code to create proper foot orientation while moving, bullet tracing and impact, and…

Shadow’s Torment – Advanced Movement System

Shadow’s Torment was a game that I worked on as a student at UCF in a group of nine. My main focus for this project was to create interesting movement options for the player. Most of my work during the semester was trying to perfect this system.

Rush Hour

Rush Hour is a side scroller platformer that I worked on at UCF in a group of six. Our goal was to create a casual game much like one you’d find in an App Store. I programmed the movement capabilities and the enemy birds that chase the player.

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